Help


from Wikipedia
« »  
In three-dimensional scenes, the term billboarding is applied to a technique in which objects are sometimes represented by two-dimensional images applied to a single polygon which is typically kept perpendicular to the line of sight.
The name refers to the fact that objects are seen as if drawn on a billboard.
This is also known as a backdrop.
This can be used to good effect for a significant performance boost when the geometry is sufficiently distant that it can be seamlessly replaced with a 2D sprite.
In games, this technique is most frequently applied to object such as particles ( smoke, sparks, rain ) and low-detail vegetation.
A pioneer in the use of this technique was the game < cite > Jurassic Park: Trespasser </ cite >.
It has since become mainstream, and is found in many games such as < cite > Rome: Total War </ cite >, where it is exploited to simultaneously display thousands of individual soldiers on a battlefield.
Other examples include early first-person shooters like Doom and Hexen.

2.065 seconds.