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In three-dimensional scenes, the term billboarding is applied to a technique in which objects are sometimes represented by two-dimensional images applied to a single polygon which is typically kept perpendicular to the line of sight.
This can be used to good effect for a significant performance boost when the geometry is sufficiently distant that it can be seamlessly replaced with a 2D sprite.
In games, this technique is most frequently applied to object such as particles ( smoke, sparks, rain ) and low-detail vegetation.
It has since become mainstream, and is found in many games such as < cite > Rome: Total War </ cite >, where it is exploited to simultaneously display thousands of individual soldiers on a battlefield.
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