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In any given fair conflict between two characters, the character with the higher score in the relevant attribute will eventually win.
The key words here are fair and eventually-if characters ' ranks are close, and the weaker character has obtained some advantage, then the weaker character can escape defeat or perhaps prevail.
Close ranks result in longer contests while greater difference between ranks result in fast resolution.
Alternatively, if characters ' attribute ranks are close, the weaker character can try to change the relevant attribute by changing the nature of the conflict.
For example, if two characters are wrestling the relevant attribute is Strength ; a character could reveal a weapon, changing it to Warfare ; they could try to overcome the other character's mind using a power, changing it to Psyche ; or they could concentrate their strength on defense, changing it to Endurance.
If there is a substantial difference between characters ' ranks, the conflict is generally over before the weaker character can react.

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