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Because of the game's success, a sequel followed in 1981 dubbed Asteroids Deluxe.
As in the original game, the onscreen objects were tinted blue, and a shield that depleted with use replaced the hyperspace feature.
In addition, the asteroids rotated, a new enemy dubbed a killer satellite was added to the game, which would, when shot, break apart into three smaller ships that homed on the player's position.
Also included was a " 3-D " monitor surround that glowed in the white-UV light.
The ship and asteroids appeared to " float " over this cardboard backdrop.
Two more sequels followed this, Space Duel in 1982 and Blasteroids in 1987.

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