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Bézier curves are also used in the time domain, particularly in animation and interface design, e. g., a Bézier curve can be used to specify the velocity over time of an object such as an icon moving from A to B, rather than simply moving at a fixed number of pixels per step.
When animators or interface designers talk about the " physics " or " feel " of an operation, they may be referring to the particular Bézier curve used to control the velocity over time of the move in question.

2.203 seconds.