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Most board games involve both luck and strategy.
But an important feature of them is the amount of randomness / luck involved, as opposed to skill.
Some games, such as chess, depend almost entirely on player skill.
But many children's games are mainly decided by luck: e. g. Candy Land and Chutes and Ladders require no decisions by the players.
A player may be hampered by a few poor rolls of the dice in Risk or Monopoly, but over many games a good player will win more often.
While some purists consider luck not to be a desirable component of a game, others counter that elements of luck can make for far more diverse and multi-faceted strategies, as concepts such as expected value and risk management must be considered.

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