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Rendering Buddhabrot images is typically more computationally intensive than standard Mandelbrot rendering techniques.
This is partly due to requiring more random points to be iterated than pixels in the image in order to build up a sharp image.
Rendering highly zoomed areas requires even more computation than for standard Mandlebrot images in which a given pixel can be computed directly regardless of zoom level.
Conversely, a pixel in a zoomed region of a Buddhabrot image can be affected by initial points from regions far outside the one being rendered.
Without resorting to more complex probabilistic techniques, rendering zoomed portions of Buddhabrot consists of merely cropping a large full sized rendering.

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