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In each game the player can choose one of two campaigns whose storyline follows either the Global Defense Initiative or the Brotherhood of Nod-with the extra option in Command and Conquer 3: Tiberium Wars where the Scrin have a playable storyline.
The campaign consists of a string of missions ; the objectives and plot developments are detailed in cut-scenes immediately before the mission begins.
In Command & Conquer, the player is addressed directly by the game characters ( including the EVA ).
Conversely, in Tiberian Sun the player is depicted as an on-screen character and the mission briefings are mostly described passively, though in many cases the EVA addresses the player directly in separate cut-scenes.
Normally the campaigns play out in their own timelines and do not co-exist.
However, in Firestorm the two are intertwined, a first for the C & C series ; Command and Conquer 3: Tiberium Wars also has such a storyline.

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