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Additional arrow types are added in later mixes.
For instance, Freeze Arrows ( introduced in DDRMAX ) which is a long green arrow that must be held down until the tail of it reaches the Step Zone, that is given an " O. K .!
" judgment if it succeed or " N. G.
" if fails to do so, or Shock Arrows ( introduced in DDRX ), walls of arrows with lightning effects which must be avoided, which are scored in the same way as Freezes ( O. K ./ N. G.
); if they are stepped on, a N. G.
is awarded, the lifebar decreases, and the steps become hidden for a short period of time.

1.939 seconds.