Help


from Wikipedia
« »  
While a few short-lived DOS based EDuke projects emerged, it was not until the release of EDuke32, an extended version of Duke3D incorporating variants of both Fowler's Microsoft Windows JFDuke3D code and Saettler's EDuke code, by one of 3D Realms ' forum moderators in late 2004 that EDuke's scripting extensions received community focus.
Among the various enhancements, support for advanced shader model 3. 0 based graphics was added to EDuke32 during late 2008-early 2009.
In June 2008, EDuke32 became the only Duke Nukem 3D port to compile and run natively on 64-bit Linux systems without the use of a 32-bit compatibility environment thanks to significant porting contributions from the DOSBox team.

2.280 seconds.