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Many Dungeons & Dragons elements appear in hobbies of the mid-to-late 20th century, although these elements had existed previously.
For example, character-based role playing can be seen in improvisational theatre.
Game-world simulations were well developed in wargaming.
Fantasy milieus specifically designed for gaming could be seen in Glorantha's board games among others.
Ultimately, however, Dungeons & Dragons represents a unique blending of these elements.

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