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Machinima, the use of computer animation from video game engines to create films, began in 1996.
The practice of recording deathmatches in id Software's 1996 computer game Quake was extended by adding a narrative, thus changing the objective from winning to creating a film.
Later, game developers provided increased support for creating machinima ; for example, Lionhead Studios ' 2005 game The Movies, is tailored for it.

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