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SNK released Fatal Fury a few months before Street Fighter II.
It was designed by Takashi Nishiyama, the creator of the original Street Fighter, which it was envisioned as a spiritual successor to.
Fatal Fury placed more emphasis on storytelling and the timing of special moves, and added a two-plane system where characters could step into the foreground or background.
Meanwhile, Sega experimented with Dark Edge, an early attempt at a 3D fighting game where characters could move in all directions.
Sega however, never released the game outside of Japan because it felt that " unrestrained " 3D fighting games were unenjoyable.
Sega also attempted to introduced 3-D holographic technology to the genre with Holosseum in 1992, though it was unsuccessful.
Several fighting games achieved greater commercial success, including SNK's Art of Fighting and Samurai Shodown as well as Sega's Eternal Champions.
Nevertheless, Street Fighter II remained the most popular, spawning a special Champion Edition that improved game balance and allowed players to use additional characters.
The popularity of Street Fighter II led it to be released for home game consoles and allowed it to define the template for fighting games.

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