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Flight Unlimited was intended to be followed by a combat-oriented sequel, which was developed under the working title Flight Combat.
In 1995, Seamus Blackley told PC Gamer US that he wanted the game to " feel so real that pilots will be afraid.
They'll feel the gun hits.
" Talking to Computer Gaming World, he stated that it would teach players the " same curriculum the Air Force ", and that it would feature competitive online play.
However, a company manager, newly instated by venture capital investors who " wanted a more professional management team ", instead demanded that Blackley create a direct sequel to Flight Unlimited.
The two argued regularly, and Blackley later accused the manager of " ripp the guts out of Looking Glass ".
In response to Blackley's refusal to create Flight Unlimited II, the manager fired him.
Blackley left the company in late 1995 with designer Austin Grossman, and both were hired by Dreamworks Interactive to create Jurassic Park: Trespasser.

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