Page "Flight Unlimited" Paragraph 31
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Flight Unlimited was intended to be followed by a combat-oriented sequel, which was developed under the working title Flight Combat.
In 1995, Seamus Blackley told PC Gamer US that he wanted the game to " feel so real that pilots will be afraid.
" Talking to Computer Gaming World, he stated that it would teach players the " same curriculum the Air Force ", and that it would feature competitive online play.
However, a company manager, newly instated by venture capital investors who " wanted a more professional management team ", instead demanded that Blackley create a direct sequel to Flight Unlimited.
The two argued regularly, and Blackley later accused the manager of " ripp the guts out of Looking Glass ".
Blackley left the company in late 1995 with designer Austin Grossman, and both were hired by Dreamworks Interactive to create Jurassic Park: Trespasser.
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