Page "GeForce 2 Series" Paragraph 3
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The GeForce 2 architecture is similar to the previous GeForce 256 line but with various improvements.
Compared to the 220 nm GeForce 256, GeForce 2 is built on a 180 nm manufacturing process, making the silicon more dense and allowing for more transistors and a higher clock speed.
The most significant change for 3D acceleration is the addition of a second texture mapping unit to each of the four pixel pipelines.
Some say the second TMU was there in the original Geforce NSR ( NVIDIA Shading Rasterizer ) but dual-texturing was disabled due to a hardware bug ; NSR's unique ability to do single-cycle trilinear texture filtering supports this suggestion.
This doubles the texture fillrate per clock compared to the previous generation and is the reasoning behind the GeForce 2 GTS's naming suffix: GigaTexel Shader ( GTS ).
The GeForce 2 also formally introduces the NSR, a primitive type of programmable pixel pipeline that is somewhat similar to later pixel shaders.
Another hardware enhancement is an upgraded video processing pipeline, called HDVP ( high definition video processor ).
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