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Lamarr serves as the catalyst for the first few chapters of the single-player campaign in Half-Life 2.
When Gordon Freeman attempts to use Dr. Kleiner's teleporter, Lamarr jumps from a vent and damages it while Gordon's teleport is in progress, teleporting him all over the city, including Dr. Breen's office in the Citadel.
In the end, Gordon winds up just outside of the lab, with no way back in.
This forces Gordon to proceed on foot once the malfunction subsides.
When Alyx and Gordon return to the lab some time later, Lamarr escapes her cage, and Alyx has to stay behind to help Kleiner catch her, as Kleiner refuses to leave without her.
Lamarr makes her final appearance in Half-Life 2 after the credits, dropping down into a black background and then leaping toward the screen as part of a stinger sequence.
Lamarr is safe and sound in Episode One, where she makes a brief cameo appearance, causing further mischief to Dr. Kleiner during his unedited evacuation broadcast in City 17.
She makes yet another appearance in Episode Two, where the player can see her climb into Dr. Magnusson's rocket, which is launched shortly before the end of the game.
Seconds before the launch, Dr. Kleiner notes a payload anomaly of approximately 8. 5 pounds, suggesting that Lamarr has been launched into the portal.

1.990 seconds.