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The game is noted for its simple combat system that would " disappoint those craving sheer mechanical depth ", as stated by GameSpots Miguel Lopez.
The game's puzzle design has been praised for creating a rewarding experience for players who work through challenges on their own ; Kristen Reed of Eurogamer, for example, said that " you quietly, logically, willingly proceed, and the illusion is perfect: the game never tells you what to do, even though the game is always telling you what to do ".
Ico is also considered a short game, taking between seven and ten hours for a single play through, which Game Revolution calls " painfully short " with " no replay outside of self-imposed challenges ".
G4TV's Matthew Keil, however, felt that " the game is so strong, many will finish ' Ico ' in one or two sittings ".
The lack of features in the North American release, which would become unlocked on subsequent playthroughs after completing the game, was said to reduce the replay value of the title.
Electronic Gaming Monthly notes that " Yorda would probably be the worst companion-she's scatterbrained and helpless ; if not for the fact that the player develops a bond with her, making the game's ending all the more heartrending.

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