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The company was founded in 2001 by three friends, Chris Delay ; Mark Morris ; and Thomas Arundel, who met when they were undergraduates at Imperial College London.
The company originally labelled itself ' the last of the bedroom programmers ' due to the team working out of their homes rather than having an office-they finally moved into an office when working on their fourth game, Multiwinia.
Their first released game, Uplink, was programmed and designed almost exclusively by Chris, while Mark and Tom handled marketing, materials and the other ' business ' elements.
Their small initial investment enabled them to buy CD-Rs and printer cartridges.
Early copies of the game were hand-made.
The company was able to fully make back their investment within a few hours of accepting orders.
A large community formed and the team, along with a new programmer, Andy Bainbridge, started work on two new games: Darwinia and DEFCON.

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