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Romero worked at id Software from its incorporation in 1991 until 1996.
He was involved in the creation of several milestone games, including Commander Keen, Wolfenstein 3D, Doom, Doom II: Hell on Earth and Quake.
He served as executive producer ( and game designer ) on Heretic and Hexen.
He designed most of the first episode of Doom, most of the levels in Quake, half the levels in the Commander Keen, Wolfenstein 3D and Spear of Destiny.
He wrote many of the tools used at id Software to create their games, including DoomEd ( level editor ), QuakeEd ( level editor ), DM ( for deathmatch launching ), DWANGO client ( to connect the game to DWANGO's servers ), TED5 ( level editor for the Commander Keen series, Wolfenstein 3D and Spear of Destiny ), IGRAB ( for grabbing assets and putting them in WAD files ), the installers for all the games up to and including Quake, the SETUP program used to configure the games, and several others.

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