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* Six-Letter ( sometimes called ' Word Master Mind ', though its logical content places it well beyond Master Mind and Jotto ).
Known to have been played with pencil and paper in UK computer departments at least as far back as 1970.
Secret words ( sometimes called ' targets ') and guesses, must all be real words verifiable in a nominated dictionary.
So if you guess PEACHY and the secret word was OTHERS, you get a reply of 0 ( because the E and H are in the wrong positions ).
Even more so than Jotto, this game stretches one's skills in combinatorial logic as well as one's command of the dictionary.
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