Help


from Wikipedia
« »  
Gameplay in Kingpin was most noted for its profanity laden dialog and its graphic depiction of violence.
An idea incorporated into the game was that of area-specific damage: a shot to the head deals more damage than a shot on the leg.
To complement this, each game character also has a deformable skin, which indicates where and how badly the character had been injured.
Injured characters also bleed, and leave a blood trail making it easier to follow them.
Instead of having a universal armor value for the player, armor is split into three different types, helmet, body armor and leggings, with separate values for each one.

1.864 seconds.