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Unlike combat in most contemporary RPGs, and even most RPGs today, combat in Maelstrom was very realistic.
Characters could easily end up with wounds that would last for months or suffer the loss of digits, or limbs.
Conversely, a character with a number of light gashes would in a few days be effectively healed from them all.
Using the advanced rules a character may well collapse from particular types of mortal wounds, or in combat from sheer exhaustion, especially if wearing heavy armour.

1.820 seconds.