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To create a rule, one could pick a triggering condition, and then an action and / or game effect.
The spirit of the rule is generally something in good fun ; while rules that unfairly sway the game in favor of one player or to the detriment of one specific player are quite easy to concoct (" Every time James plays a ten, he gets a penalty of ten cards "), they are also generally frowned upon as unsportsmanlike.
Rarely do rules have a penalty of more than one card, but certain rules have a large penalty attached to them, usually the result of a cumulative rule.

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