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Mega Man 5 was developed by Capcom.
Artist Keiji Inafune, who had major involvement in the development in all prior Mega Man games, worked under a new project leader for Mega Man 5.
As with past entries in the series, Inafune used his experience to guide his supervisor and the other team members.
He did this in order to avoid making an what he considered to be an " unreasonable game, [...] an affront to the players ".
As a result of this leadership, Inafune felt Mega Man 5 turned out with a lower difficulty level.
The team already felt they had accomplished all the gameplay they could with the release of Mega Man 4, so they decided to simply " introduce powered up versions of everything ", such as the Mega Buster.
Hayato Kaji, who worked diligently on the fourth installment of the series, was called in to help out during the middle of Mega Man 5 < nowiki >'</ nowiki > s development.
The game was " taking a while to come together " at that point according to Kaji.
Inafune summarized his work on Mega Man 5 as being fun, but he admitted having trouble with some of the designs, balance, and colors.

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