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In 2009, Wired included the game in its list of " The 15 Most Influential Games of the Decade " at # 13, concluding that every " videogame story that subverts a player ’ s expectations owes a debt to the ground broken by Metal Gear Solid 2.
" The artistic influence of Metal Gear Solid 2 can be seen in later video games such as Goichi Suda's similarly postmodern game Killer7, the similarly metanarrative game Portal, the survival horror title Eternal Darkness: Sanity's Requiem, and particularly the first-person shooter BioShock, which featured a similar plot twist to Metal Gear Solid 2.
Several game mechanics developed in Metal Gear Solid 2, such as the cover system and laser sight mechanic, have since become staples of stealth games as well as shooters, including Kill Switch ( 2003 ), Resident Evil 4 ( 2005 ) and Gears of War ( 2006 ).
According to Kojima, Metal Gear Solid 2 paid more " attention to the surroundings " in real-time and later " games like Call of Duty have followed this trend of making your surroundings more realistic.
" The early anticipation that surrounded Metal Gear Solid 2 since its E3 2000 demo has also been credited as a key factor in the PlayStation 2's best-selling success and dominance during the sixth console generation, as well as the demise of Sega's Dreamcast.
MGS2, along with its predecessor, has been featured in the Smithsonian American Art Museum's " The Art of Video Games " exhibition, taking place from 16 March to 30 September 2012.

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