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Similarly, sprite " rotations " have to be handled through pre-drawing unless they are done with hardware included in the game cartridge such as the Super FX 2 chip as with Super Mario World 2: Yoshi's Island.
A notable workaround does exist and can be seen in the second boss battle in Contra III: The Alien Wars and the battles against Reznor ( platform wall support ), Iggy ( battle platform ), Larry ( also the platform ), Morton, Ludwig, Roy, and Bowser in Super Mario World.
In these examples, the boss is a " background " and therefore rotates through Mode 7, and the scoreboard, which is " above " the field of play, is also a background, but the floor of battle's cracks are, as with the players and gunfire, " sprites " that are redrawn under various rotations as the player rotates.
However, this only allows one " sprite " to be manipulated at once.

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