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Elements of persistent worlds can be found in computer games from as early as the 1980s, including Trade Wars ( 1984 ), Wasteland ( 1988 ), and Orb Wars ( 1989 ).
Several video games from the 1980s also featured elements of persistent worlds with their own day-night cycles and non-player characters going about their own daily routines, including Konami's Castlevania II: Simon's Quest ( 1987 ), Arsys Software's Reviver ( 1987 ), Nintendo's Zelda II: The Adventure of Link ( 1987 ), T & E Soft's Hydlide 3: The Space Memories ( 1987 ), Fun Factory's War of the Dead ( 1987 ), and Chunsoft's Dragon Quest III ( 1988 ).
Certain aspects of persistent worlds become more and more prominent in the Pokemon franchise beginning with Pokemon Gold.

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