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According to lead designer Chris Avellone, Planescape: Torment was inspired by books, comics, and games, including Archie Comics, The Chronicles of Amber, The Elementals and Shadowrun.
The game's 1997 outline also makes references to The Lord of the Rings to describe some characters.
While working on Planescape: Torment, Avellone was simultaneously working on Fallout 2.
In an interview from 2007, he says that Fallout 2 helped him rethink the possibilities of dialogue in Planescape: Torment ( and in later games he was involved with, including Neverwinter Nights 2 ).
Avellone remarked that many of the ideas in the game " could only have been communicated through text, simply because no one would have the budget or resources to fully realise many of these fantasy works through TV or movies ".
Ultimately, Avellone has expressed some regret about the game's heavy focus on dialogue, as he feels this interfered with the overall game mechanics, particularly the combat system.
The game's script contains around 800, 000 words, after early previews had indicated that the game would be only about 20 hours long.

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