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These games present a plain view.
Traditionally, an "< tt >@</ tt >" sign represents the player character.
Letters of the alphabet represent other characters ( usually opposing monsters ).
Some versions of Rogue only made use of capital letters, but present-day roguelikes vary capitalization to supply additional visual cues.
A dog, for example, may be represented by the letter "< tt > d </ tt >", and a dragon by a "< tt > D </ tt >".
Coloration may signal further distinction between creatures.
For example, a Red Dragon might be represented by a red "< tt style =" color: red ;"> D </ tt >" and a Blue Dragon by a blue "< tt style =" color: blue ;"> D </ tt >", each of differing abilities significant to player strategy.
Additional dungeon features are represented by other ASCII ( or ANSI ) symbols.
A traditional sampling follows.

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