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Both authors and major publishers of tabletop role-playing games consider them to be a form of interactive and collaborative storytelling.
Events, characters, and narrative structure give a sense of a narrative experience, and the game need not have a strongly-defined storyline.
Interactivity is the crucial difference between role-playing games and traditional fiction.
Whereas a viewer of a television show is a passive observer, a player in a role-playing game makes choices that affect the story.
Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story.

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