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Furthermore, the pirate mechanics have also changed: the pirate moves through the middle of the map in a fixed path every turn, and attacks the owner of any nearby settlements.
Players win resources if they are able to fend off the pirate attack ( which depends on the number rolled by the dice, as well as the number of warships in the defending player's possession ; warships are created from using Knight cards on existing ships ), but lose resources if they are unsuccessful.
Maritime expansion is only permitted by building a settlement at the waypoint, however, this increases the chances of a pirate attack.

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