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Developers and licensees had abandoned this console in favor of what they perceived to be a true 32-bit console, the Sega Saturn.
Even though the 32X was a 32-bit system, the games did not appear to take full advantage of 32 bit processing.
Many were just slightly-enhanced ports of Mega Drive or old arcade games such as Space Harrier.
In reality, as stated by Steve Snake, creator of NBA Jam, NBA Jam T. E, and Mortal Kombat II, these games were seriously pushing the limits of the console even though they looked like minor enhancements.
He cites that people were expecting far too much from it, and over-hyping from magazines had helped to hurt it.
Customers perceived the Sega Saturn, Nintendo 64, and the PlayStation as the true next-generation consoles, due to their rich launch titles and 3D graphics.

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