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After EA completed acquisition of Maxis, Luc Barthelet was assigned by EA as the new general manager of Maxis.
He was troubled by the 3D SC3K, questioning the viability of a game with such graphics.
Eventually, the 3D version was completely scrapped, Lucy Bradshaw was brought in from EA in November 1997 to lead the SC3K project, and a new revision based on SC2Ks pseudo-isometric dimetric projection and sprite-based graphics was redeveloped from scratch.
The new plan focused on retaining the core engine of the game, improving more minor features in the game instead, such as larger maps, new zoom levels, and additional gameplay parameters.

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