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The most popular modern storytelling games originated as a sub-genre of role-playing games, where the game rules and statistics are heavily de-emphasised in favor of creating a believable story and immersive experience for all involved.
So while in a conventional game the announcement that one's character is going to leap over a seven-meters-wide canyon will be greeted with the request to roll a number of dice, a player in a storytelling game who wishes to have a character perform a similar feat will have to convince the others ( especially the storyteller ) why it is both probable and keeping within the established traits of their character to successfully do so.
As such, these games are a subclass of diceless role-playing games.

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