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Some role-playing game systems which describe themselves as " storytelling games " nevertheless use randomisers rather than story in the arbitration of the rules, often in the form of a contest of Rock, Paper, Scissors or a card drawn from a deck of cards.
Such " storytelling " games are instead simplified or streamlined forms of traditional role-playing games.
Conversely, most modern role-playing games encourage gamemasters to ignore their gaming systems if it makes for a more enjoyable story, even though they may not describe themselves as " storytelling " games.

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