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Other than the improved visuals and audio as a result of the switch of hardware to the SNES, the rules of the game are not much different from the original Adventure Island.
Although, released shortly after Adventure Island II for the NES, Master Higgins ' dinosaur companions are not present in this installment.
However, Higgins now has a choice between two weapons: the standard stone axe from previous games and a boomerang ( which was later introduced in Adventure Island 3 ).
Whereas the axe can only be tossed left or right, Higgins can shoot the boomerang in four directions ( up and down, as well as left and right ).
When Higgins first picks a weapon, he can only toss one shot at a time.
By picking up the same weapon in a row, Higgins can toss up to three shots consecutively.
When Higgins picks a fourth weapon of the same kind, his shots will turn into fireballs, which are more powerful and capable of destroying stones.
At this point, when the player switches from axes to boomerangs or vice-versa, the fireball effect will remain in place until the player loses a life.
The ability to crouch was also added to Higgins ' skills, which can be followed up with a super-jump.

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