Page "Super Mario 64" Paragraph 11
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Wikipedia
One unique challenge that the team encountered early on was related to deph perception, the team remedied through the use of shadows: Every object in the game has a shadow directly below it regardless of the area's lighting.
Developer Yoshiaki Koizum would go on to call this feature an " Iron clad necessity " adding " It might not be realistic, but it ’ s much easier to play "
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