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* World of Warcraft is designed more around effective HP to ease the strain on healers by providing a buffer for them while they cast healing spells.
This is achieved by obtaining gear with stats related to HP and defense as to ensure they are not ' one shot ' killed by the encounter, and then obtaining mitigation stats to reduce the overall damage taken.
In The Burning Crusade not having 102. 4 % mitigation would cause bosses to use increased damage attacks on their target.
Their ' threat ' mechanic is typically boosted by statuses typically known as ' tankmodes ' which increase the threat produced by each attack, however tanking gear typically has damage-increasing stats to assist with damage output.
Reactive damage spells, like Retribution Aura or Holy Shield also contribute to threat produced, as they ' hit ' the enemy when the tank is attacked.
However, the Druid class has distinct style of tanking, which typically solely focuses health pool to resist damage.

2.172 seconds.