Help


from Wikipedia
« »  
At the time the 2600 was being designed, RAM was extremely expensive, measured in dollars ( or cents ) per byte.
A typical 320 by 200 pixel display with even a single bit per pixel would require 8000 bytes of memory to store the framebuffer.
This would not be suitable for a platform that aimed to cost only a few hundred dollars.
Even dramatic reductions in the resolution would not reduce the cost of memory to reasonable levels.
Instead, the design team decided to remove the memory-based framebuffer entirely.

1.900 seconds.