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M: N maps some N number of application threads onto some M number of kernel entities, or " virtual processors.
" This is a compromise between kernel-level (" 1: 1 ") and user-level (" N: 1 ") threading.
In general, " M: N " threading systems are more complex to implement than either kernel or user threads, because changes to both kernel and user-space code are required.
In the M: N implementation, the threading library is responsible for scheduling user threads on the available schedulable entities ; this makes context switching of threads very fast, as it avoids system calls.
However, this increases complexity and the likelihood of priority inversion, as well as suboptimal scheduling without extensive ( and expensive ) coordination between the userland scheduler and the kernel scheduler.

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