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When Wizardry was first introduced in Japan, the lack of available information as well as a low quality of translation led to the game being far more seriously interpreted by Japanese players due to overlooking in-game jokes and parodies.
For example, in early games Blade Cusinart was introduced as " a legendary sword made by the famous blacksmith, Cusinart " as Cuisinart and its food processors were virtually unknown in Japan and thus its meaning was misinterpreted.
However, this misconception appealed to early computer gamers who were looking for something different and made the Wizardry series popular.
Conversely, the fourth game, The Return of Werdna, was poorly received, as, lacking the knowledge of subcultures necessary to solving the game, Japanese players had no chance of figuring out some puzzles.

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