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Instead of reprinting a full rule-set with each major title, tweaked and modified for each game, the new setting uses one core system for all games, a streamlined and redesigned version of the old rule system renamed the " Storytelling System ".
A core rule book, simply titled The World of Darkness, has full rules for human characters and ghosts ; though it has no specific setting material, it establishes a tone and mood for games featuring human protagonists.
This is another contrast to the old games, where so many different types of supernatural creature had been defined that normal humans often seemed unimportant.
The old setting also made humans a minor threat to the supernatural races, but the new rules make it possible for humans to be powerful opponents to the things in the night.
The World of Darkness core book was well received, and won the Origins Gamers ' Choice Award for 2004.

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