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Some Related Sentences

** and Knuth's
** Knuth's up-arrow notation, a method of notation of very large integers
** Knuth's up-arrow notation
** Knuth's up-arrow notation

** and Algorithm
** Algorithm ID
** New features include: support for Secure Hash Algorithm 2. 0 ( SHA2 ) and all advanced hash algorithms that are supported in Windows 2008 R2 ; by default, weaker hash algorithms are disabled.
** Linde, Y., Buzo, A., Gray, R. M., An Algorithm for Vector Quantizer Design, IEEE Transactions on Communications, vol.
** O ( lg N ) Algorithm

** and X
** Pope Pius X
** X is reflexive.
** for all f in X ′ there exists x in X with ǁxǁ ≤ 1, so that f ( x ) = ǁfǁ.
** Louis X ( 1314 – 1316 )
** Charles X ( 1824 – 1830 )
** Console ( Mac OS X ), a log viewer on OS X
** X register and Y register-They are number stores where numbers are stored temporarily while doing calculations.
** Louis X the Quarreller, 1314 – 1316
** Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!
** 2007 – 2009 X
** XNU, from the Mac OS X operating systems
** X PixMap for portable icons
** Mac OS X Calculator
** Planet X < sup > 1 </ sup >
** publickey: a method for public key-based authentication, usually supporting at least DSA or RSA keypairs, with other implementations also supporting X. 509 certificates.
** If O takes center ( best move for him ), X should take the corner opposite the original, and proceed as detailed above.
** If O plays a corner or side-middle first, X is guaranteed to win:
** Ogg ( Vorbis ) vs. Lame ( MP3 )-a comparison at 128 .. 350kbit / s, Vorbis_1. 0beta4 X Lame_3. 88, year 2001
A space X can be embedded into the double dual X ** by
Thus T: XX ** is an injective linear mapping, though it is not surjective unless X is reflexive.

Algorithm and X
* Polycube solver Program ( with Lua source code ) to fill boxes with polycubes using Algorithm X.
* Kitagawa: An Algorithm for Solving the Matrix Equation X
In computer science, Dancing Links, also known as DLX, is the technique suggested by Donald Knuth to efficiently implement his Algorithm X. Algorithm X is a recursive, nondeterministic, depth-first, backtracking algorithm that finds all solutions to the exact cover problem.
As the remainder of this article discusses the details of an implementation technique for Algorithm X, the reader is strongly encouraged to read the Algorithm X article first.
Knuth observed that a naive implementation of his Algorithm X would spend an inordinate amount of time searching for 1's.
In Algorithm X, rows and columns are regularly eliminated from and restored to the matrix.
* C # implementation of an Exact Cover solver-uses Algorithm X and the Dancing Links trick.

0.293 seconds.