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** and Volume
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** and rendering
** Distributed rendering in computer graphics.
** Graphics pipeline, the method of rasterization-based rendering as supported by graphics hardware
** 3D rendering, generating image or motion picture from virtual 3D models
** High dynamic range rendering, allows preservation of details that may be lost due to limiting contrast ratios
** Non-photorealistic rendering, focuses on enabling a wide variety of expressive styles for digital art
** Scanline rendering, algorithm for visible surface determination
** Graphics processing unit or graphics accelerator, a dedicated graphics rendering device
** Adjust rendering, network, JavaScript, and cookies settings for individual sites or types of pages.
** Wave field synthesis, a spatial audio rendering technique, characterized by creation of virtual acoustic environments
** OpenGL rendering
** Supports software rendering with limited features
** Action Replay DSi ( October 2009 ); Later software updates to the DSi included anti-piracy and anti-hacking software that will disable the console when an Action Replay is used, thus rendering the Action Replay useless for those that have been updated.
** DAZ Studio, a 3D rendering and animation software made by the above company.
** mental ray rendering
** Toon rendering
** Colors at Vertices ( painting, OpenGL, Softimage + mr rendering, Saaphire )
** Actions per quod servitium amisit ( injuring an employee rendering them unable to perform services for their employer )
** The Pilgrim Production site includes a rendering ( mixed Aeolian / Dorian ) of " Windham ," given above as an example.
** 3D computer graphics – graphics that use a three-dimensional representation of geometric data ( often Cartesian ) that is stored in the computer for the purposes of performing calculations and rendering 2D images.
** Render farm, a clustered group of computers used for 3D rendering
** Jōshū Jūshin is the Japanese rendering of 趙州從諗, Zhàozhōu Cōngshěn ( 778 – 897 )
** Nansen Fugan is the Japanese rendering of 南泉普願, Nánquán Pǔyuàn ( 748 – 835 )
** Metropolis light transport, an application of the Metropolis – Hastings algorithm in 3D rendering

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