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** WAV container, uncompressed PCM
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** and WAV
** Audio formats: MIDI, AIFF, WAV / WAVE, AIFF, MP2, MP3, AAC, AACplus ( AAC +), Vorbis, AC3, DTS, ALAC, AMR, FLAC, Monkey's Audio ( APE ), RealAudio, SHN, WavPack, MPC / Musepack / Mpeg +, Shorten, Speex, WMA, IT, S3M, MOD ( Amiga Module ), XM, NSF ( NES Sound Format ), SPC ( SNES ), GYM ( Genesis ), SID ( Commodore 64 ), Adlib, YM ( Atari ST ), ADPCM ( Nintendo GameCube ), and CDDA.
** multiple audio sampling rates ( 11025, 22050 and 44100 ), stereophonic sound capability, high-quality YM2612 emulation, and WAV and GYM sound dumps
** and container
** Ships by type: bulk carrier 39, cargo ship 135, chemical tanker 3, combination bulk carrier 1, container ship 13, liquified gas 19, multi-functional large load carrier 3, passenger ship 1, petroleum tanker 63, refrigerated cargo ship 13, roll-on / roll-off 2, short-sea passenger 2, specialized tanker 5 ( 1999 est.
** Paper – sheet material used for writing on or printing on ( or as a non-waterproof container ), usually made by draining cellulose fibres from a suspension in water.
** Main: Assaluyeh, Bandar Abbas, Bandar-e Eman Khomeyni Bandar Abbas is in southern Iran and handles 90 % of the country's container throughput.
** Automated cranes ( also called automated storage and retrieval systems ): provide the ability to input and store a container of goods for later retrieval.
** SDAI repository the physical ( typically ) container to store SDAI models and Schema instances, e. g. a database
** and uncompressed
** Does not waste much space ( audio is saved uncompressed, but even uncompressed audio is tiny compared to the video part of DV ), but Windows applications based on the VfW API do not support it.
** and PCM
** A lossless " PCM macroblock " representation mode in which video data samples are represented directly, allowing perfect representation of specific regions and allowing a strict limit to be placed on the quantity of coded data for each macroblock.
** An enhanced lossless macroblock representation mode allowing perfect representation of specific regions while ordinarily using substantially fewer bits than the PCM mode.
WAV and container
Beginning with Windows 2000, a header was defined which specifies multiple audio channel data along with speaker positions, eliminates ambiguity regarding sample types and container sizes in the standard WAV format and supports defining custom extensions to the format chunk.
The Microsoft implementation is mostly known through container formats like AVI, ANI and WAV, which use RIFF as their basis.
* On PCs, the term PCM and LPCM often refer to the format used in WAV ( defined in 1991 ) and AIFF audio container formats ( defined in 1988 ).
WAV and uncompressed
While data reduction ( compression, be it lossy or lossless ) is a main goal of transform coding, it also allows other goals: one may represent data more accurately for the original amount of space – for example, in principle, if one starts with an analog or high-resolution digital master, an MP3 file of a given size should provide a better representation than a raw uncompressed audio in WAV or AIFF file of the same size.
Though a WAV file can hold compressed audio, the most common WAV format contains uncompressed audio in the linear pulse code modulation ( LPCM ) format.
Since LPCM uses an uncompressed storage method which keeps all the samples of an audio track, professional users or audio experts may use the WAV format for maximum audio quality.
In spite of their large size, uncompressed WAV files are sometimes used by some radio broadcasters, especially those that have adopted the tapeless system.
Audio CDs can be ripped as WMA or WMA 10 Pro ( WMA 10 Pro in WMP 11 and later ) at 48, 64, 96, 128, 160 and 192 kbit / s, WMA lossless ( 470 to 940 kbit / s ) ( 9 Series on XP and later ), WMA variable bitrate ( from 40-75 kbit / s up to 240-355 kbit / s ), MP3 at 128, 192, 256 and 320 kbit / s, or uncompressed WAV ( WAV ripping in WMP 11 and later ).
6. 0 ( RGB or YCbCr ) for uncompressed image files, and RIFF WAV for audio files ( Linear PCM or ITU-T G. 711 μ-Law PCM for uncompressed audio data, and IMA-ADPCM for compressed audio data ).< ref >
In addition it is nowadays also possible and common to release a high resolution recording directly as either an uncompressed WAV or lossless compressed FLAC file ( usually at 24 bits ) without down-converting it.
It is possible for players to import their own music and commercials into the game as long as the audio uses an uncompressed WAV format.
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