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Beyond and Heretic
Hexen: Beyond Heretic ( styled as HeXen: Beyond Heretic ) is a dark fantasy first-person shooter video game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on September 30, 1995.
* Towers of Darkness: Heretic, Hexen & Beyond ( 1997 )
* Hexen: Beyond Heretic ( 1995 ), id Software

Beyond and Interactive
* Beyond Machinima: Rudy Poat and John Gaeta on the Future of Interactive Cinema by Jason McMaster, Gamasutra.
Developed by Creative Capers Entertainment and Window Painters Ltd. and published by Disney Interactive Studios, the game features Ned as he travels through five different adventure portals into nightmare world such as The Graveyard, The Alcatraz Elementary School, The Medical Nightmare, The Attic, Basement and Beyond, and The Bathroom.

Beyond and Software
* Paul Clements, Felix Bachmann, Len Bass, David Garlan, James Ivers, Reed Little, Paulo Merson, Robert Nord, Judith Stafford: Documenting Software Architectures: Views and Beyond, Second Edition.
* Judi Johnson, “ Then, Now and Beyond … A Look at the Past 30 Years of Educational Software ” in Learning & Leading with Technology Volume 30 Number 7 ( 2003 )
Ada and Beyond: Software Policies for the Department of Defense.
Beyond the scripting needs, most leading management software in the world, such as MOM, SMS, ADS, HP OpenView for Windows ( HPOV ), BMC Software or CA, Inc. are WMI-enabled and capable to consume and provide WMI information through various User Interfaces.
Software such as Boxee, GB-PVR, SageTV, MediaPortal and Beyond TV support the use of Windows MCE and other remote controls.
Upon release Beyond Software, the publishers of the game, offered to turn the campaign of the first person who could offer proof of completing the game into a published novel.
While there weren't many ways of offering proof that the campaign was completed, many players sent reams of thermal printer paper to Beyond Software, hoping to get their campaign published.
Beyond Castle Wolfenstein is a 1984 computer game by Muse Software.
* Software Architecture: The Difference between Marketecture and Tarchitecture ( sample chapter ) from Beyond Software Architecture: Creating and Sustaining Winning Solutions ( ISBN 9780201775945 ) by Luke Hohmann
Stormfront was originally founded as Beyond Software, but changed its name in 1991 when the trademark for Beyond proved difficult to enforce.
Beyond the Beyond, known in Japan as, is a role-playing video game that was developed by Camelot Software Planning and published by Sony Computer Entertainment for the PlayStation in 1995.

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