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Gamma and World
Gamma World is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978.
Gamma World takes place in the mid-25th century, more than a century after a second nuclear war had destroyed human civilization.
The war that destroyed civilization in Gamma World is only vaguely described in most editions of the game, and what details are provided change from version to version.
In many editions of the game technology is at best quasi-medieval ( in the first edition, the crossbow is described as " the ultimate weapon " for most Gamma World societies ).
Some, such as the 2010 edition, feature advanced, but rare, technology that is risky to use due to the average Gamma World character not knowing how to properly operate such devices.
The post-apocalyptic inhabitants of Earth now refer to their planet as " Gamma World " ( or " Gamma Terra " in later editions ).
Gamma World is a chaotic, dangerous environment that little resembles pre-apocalyptic Earth.
( Random tables of such improbable mutations are a hallmark of every edition of Gamma World.
Gamma World player characters include unmutated humans ( referred to as " Pure Strain Humans " in most editions ), mutated humans, sentient animals or plants, and androids.
A recurrent source of conflict on Gamma World is the rivalry among the " Cryptic Alliances ", semi-secret societies whose ideological agendas — usually verging on monomania — often bring them into conflict with the rest of the Gamma World.
Throughout the game's many editions, Gamma World has almost always remained strongly influenced by Dungeons & Dragons and other role-playing games of the time.
Four of those abilities ( Charisma, Constitution, Dexterity and Intelligence ) have the same name and functions in both games, and the Physical Strength and Mental Strength attributes in Gamma World closely parallel Strength and Wisdom in D & D.
All versions of Gamma World eschew a realistic portrayal of genetic mutation, instead giving characters fantastic abilities ( often resembling comic book superpowers ) such as electrical generation, infravision, quills, sonic attacks, multiple limbs, dual brains, total body carapaces, precognition, planar travel, weather manipulation, telepathy, and " life leeching ".
Characters in all versions of Gamma World earn experience points during their adventures, which cause the character's Rank ( in some editions, Level ) to increase.
Unlike D & D, however, the first two editions of Gamma World do not use a concept of character class, and increases in Rank do not affect the character's skills or combat abilities.
The game mechanics used for resolving character actions, on the other hand, greatly varied between Gamma World editions.
( The ACT concept is drawn from the Marvel Super Heroes game published by TSR shortly before development of Gamma World < nowiki >'</ nowiki > s third edition.
Gamma World < nowiki >'</ nowiki > s fourth edition abandoned the Action Control Table in favor of mechanics derived from the Advanced Dungeons & Dragons 2nd Edition rules, although some mechanics presage Alternity and the 3rd edition D & D rules.
The fifth and sixth versions of Gamma World take the game's tendency of mimicking other games to its logical end, adopting the rules systems of other games wholesale: The fifth edition of the game uses the Alternity rules, while the sixth edition uses the d20 Modern rules.
Both of those systems, not coincidentally, use game mechanics inspired by D & D, giving Gamma World characters six ability scores, and measuring character development through increases in character class level.
Despite these differences, it is possible to use characters and monsters from a D & D game in Gamma World and vice versa.

Gamma and Handbook
F. G. Kenyon — Gamma ( γ )< ref name = Kenyon > Frederic G. Kenyon, " Handbook to the Textual Criticism of the New Testament ", London < sup > 2 </ sup >, 1912, pp. 334-338 .</ ref >

Gamma and by
The rhea's body is marked by the four main stars of Crux, while its head is Gamma Centauri and its feet are the bright stars of Musca.
Its components of magnitudes 7. 6 and 8. 4 are separated by 6 arcseconds and are 15 arcminutes from Gamma Delphini itself.
The second edition Gamma World boxed set ( with rules designed by Ward, Jaquet, and David James Ritchie ) was released in 1983.
* GW8, Gamma Base by Kim Eastland ( ISBN 0-88038-405-0 )
The 4th edition of Gamma World ( ISBN 1-56076-401-5 ) was a 192-page softcover book, written by Bruce Nesmith and James M. Ward, published in May 1992 by TSR.
) The Gamma World Campaign Setting ( ISBN 0-7869-1629-X ) was a 192-page softcover book written by Andy Collins and Jeff Grubb, published in 2000 by Wizards of the Coast ( WOTC ), only a month after WOTC announced its cancellation of the Alternity line.
In September 2002, Omega World, a d20 System mini-game based on Gamma World and written by Jonathan Tweet, was published in Dungeon 94 / Polyhedron 153.
* Gamma World Game Master's Guide by Bruce Baugh, Werner Hager, Lizard, and Doug Oglesby ( ISBN 1-58846-068-1 )
* Gamma World Mutants and Machines by David Bolack, Gareth Hanrahan, Patrick O ' Duffy, and Chuck Wendig ( ISBN 1-58846-067-3 )
* Gamma World Beyond the Horizon by Ellen Kiley ( ISBN 1-58846-977-8 )
* Gamma World Cryptic Alliances and Unknown Enemies by Owen K. C.
* Gamma World Out of the Vaults by James Maliszewski, John Snead, and Ellen P. Kiley ( ISBN 1-58846-022-3 )
* D & D Gamma World Roleplaying Game by Richard Baker and Bruce R. Cordell ( ISBN 978-0-7869-5508-4 )
* D & D Gamma World Expansion Kit: Famine in Far-go by Robert J. Schwalb ( ISBN 978-0-7869-5509-1 )
* D & D Gamma World Expansion Kit: Legion of Gold by Richard Baker and Bruce Cordell ( ISBN 978-0-7869-5510-7 )
It was well received by the Gamma World community.
* Gamma Ray Spectrometer ( GRS ), includes the High Energy Neutron Detector ( HEND ), provided by Russia.

Gamma and Bruce
A planet orbiting Gamma Cephei A was tentatively identified by a Canadian team consisting of Bruce Campbell, Gordon Walker and Stephenson Yang in 1988.
* Canadian astronomers Bruce Campbell, G. A. H. Walker and Stephenson Yang publish radial-velocity observations suggesting that an extrasolar planet orbits the star Gamma Cephei, although its existence is not confirmed until 2003.
In addition to hunting the Hulk and being appointed head of security for Gamma Base where Ross was the commanding officer, Talbot was brought to the base for two other reasons, both of which were at the General's own behest: the first was to keep a close eye on civilian scientist Robert Bruce Banner, whom Ross and Talbot suspected not only to being a traitor because of Banner's constant disappearances, which, unknown to them at first, was due to his uncontrollable transformations into the Hulk ( the result of Banner's full exposure to Gamma Radiation unleashed from his Gamma Bomb after rescuing a teenager named Rick Jones from the restricted test area ), who prowled the area near the base, but they also both believed there was some mysterious connection between the two.
Yet he did take a leave from Gamma Base and soon divorced Betty, who later admitted to Rick Jones that she had never stopped loving Bruce Banner.
* Gamma World Roleplaying Game Rulebook ( with Bruce R. Cordell ) ( 2010 )
* Gamma World Roleplaying Game Expansion: Legion of Gold ( with Bruce R. Cordell ) ( 2011 )
Following this, Red Hulk confronts Jones at Gamma Base, where Bruce Banner is being held.
In this incarnation, Betty is a research scientist working alongside Bruce Banner at Gamma Base.
He has also worked with Iron Maiden lead vocalist Bruce Dickinson for his album Accident of Birth, Stratovarius for their album Infinite, Gamma Ray for their Power Plant album, Artension on their 2004 album Future World, Gillman on their 2003 album Cuauhtemoc, and with many other bands and companies most of which are featured on his website.
Bruce Ivins, the senior bio-defense researcher at United States Army Medical Research Institute of Infectious Diseases ( USAMRIID ) who is alleged to have been driven to suicide by unfounded allegations that he was the " sole perpetrator of the 2001 anthrax attacks ," reportedly had a " long and strange obsession " with Kappa Kappa Gamma, as well as with other fraternities such as Chi Omega.

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