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HeroQuest and Roleplaying
* Hero Wars: Roleplaying in Glorantha, containing the core rules ( now superseded by HeroQuest ).
* HeroQuest: Roleplaying in Glorantha ( with Greg Stafford et al.

HeroQuest and Glorantha
White Bear and Red Moon is notable for containing the first published material about Glorantha, later used as the primary setting for the role-playing games RuneQuest, Hero Wars and HeroQuest.
Green Knight Publishing formed to focus on Pendragon, Chaosium " proper " retained Call of Cthulhu, Stormbringer, and Mythos, while Greg Stafford founded Issaries, Inc. to publish HeroQuest and focus on bringing new Glorantha related material into print.
Various later editions of RuneQuest, the narrative role-playing game HeroQuest ( the first edition of which was published as Hero Wars ), and the video game King of Dragon Pass were also set in Glorantha, as were several prominent fan efforts.
Glorantha has been, so far, the background for 2 board-games ( White Bear and Red Moon / Dragon Pass and Nomad Gods ), two role-playing games ( RuneQuest and HeroQuest ), one video game ( King of Dragon Pass ), one comic book series ( Path of the Damned ), five novels or collections of fiction ( King of Sartar by Greg Stafford, The Collected / Complete Griselda by Oliver Dickinson, Gloranthan Visions by various authors, The Widow's Tale and Eurhol's Vale & Other Tales by Penelope Love, and numerous pieces of myth and fiction created by the Glorantha community, featuring in magazines such as Tales of the Reaching Moon.
* Glorantha. com-Issaries website containing information about Glorantha and HeroQuest
Stafford is perhaps most famous as the creator of the fantasy world of Glorantha, but is also a prolific games designer-he was designer of Pendragon, he was co-designer of the RuneQuest, Ghostbusters, Prince Valiant and HeroQuest role-playing systems, founder of the role-playing game companies Chaosium and Issaries, designer of the White Bear and Red Moon, Nomad Gods, King Arthur ’ s Knights and Elric!
Early editions of the HeroQuest system were published by Issaries Inc., designed to be the RPG system of choice for Greg Stafford's fantasy world of Glorantha, effectively replacing the 1980s RuneQuest.
Elves of Glorantha ( setting for the role-playing games RuneQuest and HeroQuest ) share little with Tolkien's elves but their connection with forests and their preference of archery-they are mobile, humanoid plants.

HeroQuest and containing
A HeroQuest Adventure Design Kit was released in Europe in 1990, containing items to help HeroQuest players design their own quests, and an Adventure Design Booklet was published with 4 sheets of adhesive labels and with an 80-page pad of a new design, larger character sheet.
* Narrator's Book, containing advanced rules and sample adventures ( now superseded by HeroQuest ).

HeroQuest and rules
Changes from HeroQuest included more complex and RPG-like rules, a modular board and the use of henchmen.
* Hero's Book: Playing HeroQuest, an abridged version of the rules and introduction to the setting.

HeroQuest and .
2000 ) and HeroQuest ( 1st ed.
Today, new official material is appearing for two game systems, the HeroQuest game system and RuneQuest II, originally produced by Mongoose Publishing but now available from The Design Mechanism.
The HeroQuest game system, written by Robin Laws in collaboration with Greg Stafford, is radically different from RuneQuest in that it emphasises narrativist aspects of role-playing ; in contrast, RuneQuest emphasised simulationist aspects.
Because of this change in approach some RuneQuest fans found it difficult to adjust to HeroQuest.
Milton Bradley successfully trademarked an electronic version of their unrelated joint Games Workshop board game, HeroQuest, which forced Sierra to change the series ' title to Quest for Glory.
The image was also used on the character sheet for the Dwarf character in HeroQuest.
Skaven also formed the core opponents of Games Workshop's popular Advanced HeroQuest adventure game, released in 1990.
HeroQuest, sometimes also written as Hero Quest, is an adventure board game that was created by Milton Bradley in conjunction with the British company Games Workshop and set in the latter's Warhammer Fantasy fictional universe.
3 HeroQuest novels were published: The Fellowship of the Four, The Screaming Spectre and The Tyrant's Tomb ; and a computer game adaptation was released in 1991, forcing Sierra On-Line to rename their Hero's Quest series to Quest for Glory.
Advanced HeroQuest was a revised and expanded version of the HeroQuest game.
It was the company's third board game that was adapted as a video game ; the previous two board games were HeroQuest and Space Crusade, whose video game adaptations were both published by Gremlin Graphics.
Advanced Heroquest was a 1989 sequel to HeroQuest, published by Games Workshop.
An expansion to Advanced HeroQuest called Terror In The Dark was released in 1991, adding new monsters, treasures and spells.
The included quest featured the heroes being pitted against the Lichemaster, one of the adversaries from the original HeroQuest.
Advanced HeroQuest also had a system for randomly generating dungeons.

Roleplaying and rules
Despite its editorial issues, the 3rd edition rules were well-received enough to win the 1986 / 1987 Gamer's Choice Award for " Best Science-Fiction Roleplaying Game " ( Rabe 1987 ).
The Wheel of Time Roleplaying Game was released in 2001 from Wizards of the Coast using the d20 rules developed for the third edition of the Dungeons and Dragons game.
In 1999 the game underwent a slight restructuring when Rolemaster Fantasy Roleplaying ( RMFRP ) was released, but this was mostly a rearranging of material with very few changes to the rules themselves.
Rolemaster Fantasy Roleplaying is the current edition of the Rolemaster rules, and is thus well-supported and easier for interested new players to pick up and try out.
Other examples are GORE ( the Basic Roleplaying System i. e., the rules used in RuneQuest and Call of Cthulhu ), Labyrinth Lord ( based on Basic Dungeons & Dragons ), Swords & Wizardry ( based on Dungeons & Dragons c. 1974 ), and Dark Dungeons ( based on Dungeons & Dragons Rules Cyclopedia ).
In 2005 White Wolf Publishing updated the rules for the game into a new edition and renamed the series World of Warcraft: The Roleplaying Game to tie in with the success of World of Warcraft, under the Open Gaming License.
The Star Trek Roleplaying Game is a role-playing game ( RPG ) based on the Star Trek universe using the CODA System rules.

Roleplaying and setting
* In the 1980s a role-playing game based on this setting was produced by Chaosium named The Ringworld Roleplaying Game.
* Legend of the Five Rings Roleplaying Game, a role-playing game based on the Legend of the Five Rings setting
The Planet of Adventure setting and characters have also been translated into the form of a paper-and-pencil Roleplaying Game in the GURPS system.
The Sourcebook of the Sovereign Lands and the Mythos of the Divine and Worldly were combined with nearly 100, 000 words of new material for the Kingdoms of Kalamar campaign setting, which was nominated for the Origins Award for Best Roleplaying Game in 2001.
" Laws was the senior designer for the Dying Earth Roleplaying Game based on the Jack Vance stories in the Dying Earth setting, and a sourcebook for the setting titled White-Walled Kaiin.

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