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Sega's and House
* In The House of the Dead 4, part of Sega's The House of the Dead series of light gun games, the Empress is the name of the third boss, a chainsaw wielding giant.
The Typing of the Dead is a modification of Sega's 1998 light gun arcade game, The House of the Dead 2, replacing that title's gun with a computer keyboard.
* In The House of the Dead 4, part of Sega's House of the Dead series, the second boss is named for the Lovers, a pair of Tarantulas ( one small male atop a gigantic female with the weak spot fired on the male tarantula above the female's head ).
* In The House of the Dead 4, part of Sega's The House of the Dead series of light gun games, Temperance is the name of the fourth boss, a giant zombie who is ironically morbidly obese, and almost impervious to attack.
* In The House of the Dead 4, part of Sega's House of the Dead series, The Star appears as a levitating humanoid able to control projectiles of light and serves as the penultimate boss of the game.
This game also serves as a spinoff to Sega's popular House of the Dead series of light gun games and contains numerous references to its parent series.

Sega's and Dead
One of the last successful electro-mechanical arcade games was F-1, a racing game developed by Namco and distributed by Atari in 1976 ; the game was shown in the films Dawn of the Dead ( 1978 ) and Midnight Madness ( 1980 ), as was Sega's Jet Rocket in the latter film.

Sega's and fourth
Although NEC released the first fourth generation console, this era was dominated by the rivalry between Nintendo and Sega's consoles: the Super Nintendo Entertainment System ( the Super Famicom in Japan ) and the Mega Drive ( named the Sega Genesis in North America due to trademark issues ).
It sold approximately 250, 000 copies in Europe, making it Sega's fourth best-selling game during the third quarter of its fiscal year ending March 2007.

Sega's and final
The final nail in the coffin for the peripheral came in October 1995, when Sega's CEO, Hayao Nakayama, ordered that the 32X and other Sega consoles be cancelled in order to focus its limited resources on the Saturn system.
Mizuguchi's final position at Sega was Chief Creative Officer of Sega's United Game Artists game division.
* Collections Streets of Rage 2 was collected in the Sega Smash Pack for Sega's final home console the Dreamcast.
With its key differences ( such as a final level that is not featured in the final game ) the Beta version was Sega's way of testing the market for one of its popular series.

Sega's and boss
In a sign of Sega's more liberal polices, Poison and Roxy could remain in the international versions, but with less-provocative clothing ; also there could be no indication of their supposed transgender status ( Sega of America later removed a homosexual boss from the international versions of Streets of Rage 3 ).

Sega's and first
The was Sega's first handheld game console.
Sega's black and white boxing game Heavyweight Champ, which was released in 1976, is considered the first video game to feature fist fighting.
These games evolved throughout subsequent decades, culminating in Sega's Periscope, the company's first successful game released in 1966, which required the player to target cardboard ships.
Mizuguchi worked for Japanese game publisher, Sega, from 1990-2003 and began his career -- not on a game -- but by first designing an interactive ' ride ' titled Megalopolis, combining then-embryonic 3D polygonal graphics and CGI ( Computer-generated imagery ) with the physical experience of Sega's hydraulic ' AS-1 ' motion simulator.
The SG-1000, along with its direct successor the SG-1000 II, marked Sega's first entry into the home video game hardware business, though neither system was popular.
The first attempt at a handheld game console with touchscreen controls was Sega's intended successor to the Game Gear, though the device was ultimately shelved and never released due to the expensive cost of touchscreen technology in the early 1990s.
Though light guns have been used in earlier arcade games such as Sega's Periscope in 1966 and Missile in 1969, the first home console light gun was released for the Magnavox Odyssey in 1972 ; later on, Nintendo would include one standard on their Famicom and NES, called the NES Zapper.
is the first installment in Sega's renowned series of the same name.
In 1988, Computer Gaming World previewed the game, describing it as Sega's first 4 megabit cartridge and featuring " both space travel and multi-level three-dimensional " dungeons.
The intention for the first few months of development was for the game to be an on-rails shooter similar to Sega's light gun game Virtua Cop ; GoldenEye < nowiki >'</ nowiki > s gas plant location was modelled by Karl Hilton with a predetermined path in mind.
Despite the use of cross-platform middleware, Sonic Heroes was Sega's first multi-platform title, and the development team found additional challenges in working with the Xbox, the platform that they had very little experience with.
This system marked Sega's first entry into the home video game hardware business, and while the system was not popular, it provided the basis for the more successful Sega Master System.
In 1976, Sega's motorbike game Moto-Cross, also known as Fonz, was the first game to use haptic feedback which caused the handlebars to vibrate during a collision with another vehicle.
While not the first third-person racing game ( it was predated by Sega's Turbo ), Pole Position established the conventions of the genre and its success inspired numerous imitators.
It used force feedback technology and was also one of the first arcade games to use 16-bit graphics and Sega's " Super Scaler " technology that allowed pseudo-3D sprite-scaling at high frame rates.
The online interface was also criticized, though reviewers noted that it was Sega's first online game.
The first two discovered, desert hedgehog and Indian hedgehog, were named for species of hedgehogs, while sonic hedgehog was named after Sega's video game character Sonic the Hedgehog.
In particular, Sega's Virtua Striker in 1994 was the first association football game to use 3D computer graphics, and was also notable for its early use of texture mapping.
In his first year, he created a 2D boxing arcade game called Champion Boxing, which became his debut work and was later ported to Sega's first home game console, the SG-1000.
However, Sega's Master System was more popular than the NES in Europe, South America, and Oceania, with the latter two markets being first reached by Sega.
Sega's 1986 video game Out Run is a good example of this technique, though it was predated by the 1982 Namco game Pole Position, while the first contenders date back to mid-1970s: Interceptor released by Taito in 1975, and Moto-Cross ( re-branded as Fonz that same year ) and Road Race released by Sega in 1976.
Since the first installment in 1987, Espers have been a recurring group in Sega's Phantasy Star series ; Part 1, 2 and 4 all featured important, sometimes playable Esper characters ; the most notable being the character Lutz.

Sega's and game
In 1985, Sega's third-person arcade rail shooter game Space Harrier introduced a true analog flight stick, used for movement.
* Project Mars, Sega's 32X add-on video game console
By the late 1980s, the 68000 was inexpensive enough to power home game consoles, such as Sega's Mega Drive ( Genesis ) console.
It also makes an appearance in Sega's Phantasy Star Online games, as bonus music for completing a quest themed after the original Nights game.
When the video game market recovered by, the leading player was Nintendo's NES, with a resurgent Atari battling Sega's Master System for the number-two spot soon after.
Another early title with real-time strategy elements was Sega's Gain Ground ( 1988 ), a strategy-action game that involved directing a set of troops across various enemy-filled levels.
Sega's 1969 game Missile featured electronic sound and a moving film strip to represent the targets on a projection screen, and their 1972 game Killer Shark featured a mounted light gun that shot at targets whose movement and reactions were displayed using back image projection onto a screen.
The SH-4 was developed for primary use in multimedia applications, such as Sega's Dreamcast and NAOMI game systems.
The mechanics in the " 138 patent " describe an arcade cabinet similar to Sega's previous arcade game Harley-Davidson & L. A. Riders ( 1997 ), but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi.
In 2003, the video game developer Sega filed a lawsuit against Fox Interactive, Electronic Arts, and Radical Entertainment, claiming that The Simpsons Road Rage was a patent infringement of Sega's Crazy Taxi.

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