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Maxis and releases
Maxis also released some non-simulation titles, such as 1991's RoboSport and the well-known 1995 3D Pinball for Windows, which has been included as one of the standard system games in many Windows releases.
All releases from 2001 to 2003 bore the logos of both Electronic Arts and Maxis on the front and back of box covers.
* Maxis releases SimCity 2000, sequel to the tremendously popular SimCity.

Maxis and Will
Maxis founder Will Wright likens them to " digital dollhouses.
Will Wright, Maxis co-founder
Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers.
William Ralph " Will " Wright ( born January 20, 1960, in Atlanta, Georgia ) is an American video game designer and co-founder of the game development company Maxis, now part of Electronic Arts.
* Academy of Interactive Arts & Sciences hosts the 5th Annual Interactive Achievement Awards ; inducts Will Wright of Maxis to the AIAS Hall of Fame
After the initial Japanese release, Maxis president Jeff Braun contacted Saito regarding a worldwide release ; SimCity creator Will Wright informed Braun of the game.
Notably, it is one of the few games in the Maxis series that Will Wright did not work on, and the last Maxis game to be developed and released without supervision by Electronic Arts ( which acquired Maxis in the two months leading up to release and assisted development of Maxis games thereafter ).
Maxis had resisted Will Wright's goal of creating the title on the grounds that " girls don't play video games ", and the title was seen as being one that did not appeal well to young heterosexual males.
* Will Wright ( game designer ) ( born 1960 ), American computer game designer and co-founder of the game development company, Maxis

Maxis and Wright's
Over 1998, SimCity 3000 was meddled with somewhat, but Maxis was allowed to finish the game on its own time ; following this, Wright's efforts were thrown into The Sims, at the time seen as a major gamble for the company, as the dollhouse game was not seen as a match for the video game market's demographics.
The Sims was released that February ; its massive success buoyed Wright's reputation and saved Maxis as a separate working unit.

Maxis and SimCity
Following the broad success of SimCity 2000, Maxis moved from Orinda, California, to Walnut Creek in 1994.
After such success with the SimCity series, Maxis tried various other Sim-titles.
This is confirmed in an interview with a Maxis employee on a bonus disc released with The Sims: Makin ' Magic advertising The Sims 2 and also in early packaging of SimCity 2000 Special Edition.
An easter egg programmed in SimCity 3000 displays the message " Do you know that Maxis spelled backwards is Six AM?
After the immense success of SimCity, Maxis experimented with different genres.
At the 2012 Game Developers Conference, EA announced a new SimCity along with a new logo for the Maxis brand.
SimCity was Maxis ' first release and innovated the conception of gaming as there was no specific goal to be reached, meaning that it could neither be won nor lost.
SimCity Societies, the fifth main release for the franchise, was not produced by Maxis, but by Tilted Mill Entertainment, being described as a ' social engineering simulator ' and criticized for the lack of SimCity's traditional gaming formula.
Maxis announced a reboot to the SimCity franchise at the Game Developers Conference in 2012, entitled SimCity.
* a Maxis proprietary audio format for The Sims and SimCity 3000.
SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System.
In 1994, Maxis released a slew of expansions for the already popular SimCity 2000.
The movies were a first for Maxis ; SimCity 2000-SE was the first " Sim " game to feature " real " videos ( compared to " animated bitmaps ", such as the winning screen in SimAnt ).
Prior to the acquisition of Sim developer Maxis by Electronic Arts in 1997, plans were originally made in 1996 to develop SimCity 3000 as a fully 3D game, in tune with the emergence ( at the time ) of 3D computer and video games.
" The 3D version of the game was expected to become a flop, and its future release was even thought to be the fatal blow to an already poorly performing Maxis, which had failed to release profitable titles in the years since SimCity 2000.
* SimCity series ( titles from 1999 –) by Maxis ( earlier titles released by other publishers )
By far Artdink's biggest international success was the award-winning A-Train ( known in Japan as A Ressha de Ikou, or " Take the A-Train ") strategy game released for the PC and Amiga, which was published by SimCity creators Maxis.
As Gmax was bereft of its progenitor's rendering engine, game packs were typically required to provide such a feature for Gmax if deemed necessary ( Maxis was the first company to write a dedicated renderer for their Gmax gamepack, BAT ( Building Architect Tool ) for SimCity 4 ).
Tilted Mill developed the fifth sequel of the SimCity series, titled SimCity Societies ( all previous titles had been developed by Maxis ).
SimTown is a 1995 video game published by Maxis, much like the best selling SimCity and The Sims but on a smaller scale.

Maxis and first
Maxis is the creator of one of the best-selling computer games of all time, The Sims and its first sequel, The Sims 2.
For the first half of the decade, Maxis continued to produce expansions and sequels to The Sims, though EA's branding became more and more visible.
The first prints of The Sims featured Maxis ' logo prominently on the front, sides, and back of the box cover.
This was first seen with The Sims: Livin ' Large, where Maxis ' logo was resized with a much more prominent Electronic Arts logo placed at the bottom center of the box cover.
Maxis was the first mobile communications company in Malaysia to be authorized to sell the Apple iPhone, later the offered was also given to its competitor DiGi.
Maxis is also the pioneer of Malaysia's first NFC ( Near Field Communication ) service called FastTap.
Maxis introduce its Malaysia's first e-book service called Maxis ebooks ( or Maxis ebuuk in official website and app ).
His first major game release was SimTower, developed by his previous company OPeNBooK Co., Ltd. and published by Maxis in 1994.
Pundits have noted that EA, unlike these previous developers, are financially backed to see the case to completion ; EA themselves have stated in the lawsuit that " Maxis isn ’ t the first studio to claim that Zynga copied its creative product.
The first five years of Maxis ' history saw them remaining with Brøderbund, before Braun added a dedicated sales force to Maxis in preparation to taking the company public.

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