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* NVIDIA: GeForce 256-The World's First GPU
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NVIDIA and GeForce
The GeForce FX or " GeForce 5 " series ( codenamed NV30 ) is a line of graphics processing units from the manufacturer NVIDIA.
With GeForce 3, NVIDIA introduced programmable shader functionality into their 3D architecture, in line with the release of Microsoft's DirectX 8. 0.
In April 2003, NVIDIA introduced the GeForce FX 5600 and the GeForce FX 5200 to address the other market segments.
In May 2003, NVIDIA launched the GeForce FX 5900 Ultra, a new high-end product to replace the low-volume and disappointing FX 5800.
In December 2003, NVIDIA launched the GeForce FX 5900XT, a graphics card intended for the mid-range segment.
In order to create a better low-end option, NVIDIA created the GeForce 2 MX series, which offered a set of standard features, specific to the entire GeForce 2 generation, limited only by categorical tier.
Introduced three months after NVIDIA acquired 3dfx and marketed as the nFinite FX Engine, the GeForce 3 was the first Microsoft Direct3D 8. 0 compliant 3D-card.
FMA capability is also present in the NVIDIA GeForce 200 Series ( GTX 200 ) GPUs, GeForce 400 Series, GeForce 500 Series GPUs and the NVIDIA Tesla C1060
NVIDIA and First
Valve also announced another free promotional offer on January 10, 2008, which allows NVIDIA graphics card users to download and play Half-Life 2: Deathmatch along with Portal: First Slice ( the official demo of Portal ), Half-Life 2: Lost Coast, and Peggle Extreme.
NVIDIA and GPU
In addition to redesigning parts of the GPU, NVIDIA moved to a 256-bit memory data bus, allowing for significantly higher memory bandwidth than the 5800 even when utilizing more common DDR SDRAM instead of DDR2.
ElcomSoft ’ s patented innovations include GPU acceleration allowing to perform password recovery up to 20 times faster compared to Intel top of the line quad-core CPUs by using consumer-grade video cards with ATI or NVIDIA chips.
In late 2008, BOINC's official website announced that NVIDIA ( a leading GPU manufacturer ) had developed a system called CUDA that uses GPUs for scientific computing.
CUDA is specifically for NVIDIA GPUs whilst OpenCL is designed to work across a multitude of architectures including GPU, CPU and DSP ( using vendor specific SDKs ).
* Nvidia PureVideo-the bit-stream technology from NVIDIA used in their graphics chips to accelerate video decoding on hardware GPU.
This application uses both a regular CPU plus NVIDIA GPU to perform the analysis faster ( in some cases up to 50 % faster ).
NVIDIA provides an SDK Toolkit for what they call CUDA ( Compute Unified Device Architecture ) technology that offers both a low and high-level API to the GPU.
The GPU consisted of roughly 12 million transistors, approximately half the number of transistors of the NVIDIA GeForce 256.
The dominant GPU market share once held by S3, now fell primarily to NVIDIA with its GeForce line, and ATI's Radeon series.
Release 8. 00 became the first GIS product to include support for NVIDIA CUDA technology, in which massively-parallel architectures utilized in NVIDIA GPU cards, employing up to hundreds of stream processors per card, can be utilized to execute general purpose GIS code for computations on rasters.
* Nvidia PureVideo-the bit-stream technology from NVIDIA used in their graphics chips to accelerate video decoding on hardware GPU with DXVA.
GeForce and GPU
The integration of the transform and lighting hardware into the GPU itself set the GeForce 256 apart from older 3D accelerators that used separate chips for the task.
As CPUs became faster, the GeForce 256 showed that the disadvantage of hardware T & L is that if a CPU is fast enough, it can perform T & L functions faster than the GPU, thus making the GPU a limit to rendering performance.
Also in 2004, the GeForce FX 5200 / 5300 series that utilized the NV34 GPU received a new member with the FX 5500.
The GPU was also used as an integrated graphics processor in the nForce chipset line and as a mobile graphics chip for notebooks called GeForce 2 Go.
The term GPU was popularized by Nvidia in 1999, who marketed the GeForce 256 as " the world's first ' GPU ', or Graphics Processing Unit, a single-chip processor with integrated transform, lighting, triangle setup / clipping, and rendering engines that are capable of processing a minimum of 10 million polygons per second ".
This is because the GeForce 3 GPU has the same pixel and texel throughput per clock as the GeForce 2 ( NV15 ).
The GeForce 2 is less efficient than the GeForce 3 overall, but the GeForce 2 Ultra GPU is clocked 25 % faster than the original GeForce 3 and 43 % faster than the Ti200.
GeForce 4 MX was particularly successful in the PC OEM market, and rapidly replaced the GeForce 2 MX as the best-selling GPU.
In some instances, the northbridge and southbridge functions have been combined onto one die when design complexity and fabrication processes permitted it ; for example, the Nvidia GeForce 320M in the 2010 Macbook Air is a northbridge / southbridge / GPU combo chip.
MCE 2005 requires at least a 1. 6 GHz processor, DirectX 9. 0 hardware-accelerated GPU ( ATI Radeon 9 series or nVidia GeForce FX Series or higher ), and 256 MB of System RAM.
Average Video Hardware requirements: a GPU with hardware T & L such as the DirectX 7. 0 GeForce 2 or Radeon 7200 was typically required.
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